THE 1ST SUMMONING
Every buy is a blade. Every sell stitches the wound. The pool is sealed for the season — the market is the ritual.
A MARKET SHARPENED INTO A BLADE.
OnchainRaid is a fully on-chain protocol that turns the act of swapping into the act of raiding. Every boss is summoned from a deterministic seed, given hit-points scaled to the vault, and fought out on a Uniswap v4 pool whose hook intercepts every trade. Buys wound. Sells mend. No second transaction. No separate game state. The pool is the ritual.
Liquidity is protocol-owned and locked for three months from launch — no external LP to pull, no sandwich surface to farm, no early withdraw. When a boss dies, 70% of the loot vault pays the raiders whose buys did the damage, 20% compounds back into the pool, and 10% funds continued upkeep. After the three-month lock, the dev's seed capital will unwind to fund Season II — new NFTs, new mechanics, a fresh pool to fight on.
When a boss endures the full three hours untouched, the vault simply carries forward to the next summoning — requiring group coordination to take down the raid boss once the rewards are enticing enough!
The Uniswap v4 hook intercepts every swap. There is no separate game transaction. You trade; the boss bleeds or mends — one atomic event.
Every sell heals back a quarter (25%) of what a same-sized buy would damage. Sellers incur a 6% tax which funds the loot rewards for those who did the most damage.
All liquidity is protocol-owned and hook-locked for three months from launch. No external LP, no sandwich farm, no early withdraw. The pool deepens through kills; after the cliff, the dev seed will unwind to fund Season II.
On the killing blow: 70% of the vault pays raiders by BUY damage, 20% compounds back into the pool, 10% funds upkeep and roadmap development.
01What actually happens when I buy or sell?+
Your swap routes through a Uniswap v4 pool whose hook is the game. On a buy, the hook reads the ETH input and translates it into damage against the live boss. On a sell, the hook heals the boss for a quarter of what a same-sized buy would wound. There is no separate transaction, no staking step, no approval dance. You trade; the boss bleeds or mends — one atomic event.
02Can I lose money playing?+
Yes. This is a real market with a real pool. Price can move against you, the boss can survive your damage, and claim amounts depend on how much the raid as a whole contributed. Treat loot as a bonus layered on top of trading, not a guaranteed yield. Never trade more than you can comfortably lose.
03Who gets the ETH when a boss dies?+
On the killing blow the loot vault is snapshotted and split 70 / 20 / 10. Seventy percent is paid out pro-rata to raiders based on the buy damage each wallet contributed during that boss. Twenty percent is compounded back into the pool as protocol-owned liquidity (locked alongside the seed for the three-month season). Ten percent funds ongoing upkeep and roadmap development. Healers do not share the kill vault — their reward is denying it to the raiders.
04How do I claim my loot?+
After a boss dies, connect your wallet and the claim panel at the top of the page will show your pending ETH for the most recent kill. One click calls claim(bossId) on the arena contract. Loot is denominated in ETH, not the token, so there's no sell pressure from claiming.
05What happens if no one kills the boss in time?+
If the boss outlasts its three-hour window, the rescue path triggers: the raid boss endures, no blood is drawn, and the entire loot vault carries forward to the next summoning. Buyers forfeit their damage share for that epoch. Sellers forfeited theirs long ago.
06What about the 30-second warmup at the start of every boss?+
The first 30 seconds after each summoning carry a 50% tax: half of every swap's ETH input (on a buy) or ETH output (on a sell) is routed directly to the loot vault, and the other half flows through to the swapper as a heavy-slippage trade. The frontend disables the swap buttons during warmup so casual users don't pay it accidentally; sniper bots that route around the UI fund the loot pool by half their stake. After 30 seconds, normal 3% / 6% skim resumes on every kill's next boss.
07Is the pool really sealed?+
For Season I, yes. All liquidity is protocol-owned and locked for three months from deploy. There is no public add_liquidity surface, no LP NFT held by an external wallet, and no upgrade path for the hook. After the three-month cliff, the dev address — and only the dev address — can withdraw the seed capital, which will unwind into Season II to fund new NFTs, new mechanics, and a fresh pool. Until then, the pool only deepens through kill compounds.
08What is the RAID token for?+
The token exists so the pool has something to trade against ETH. It is the medium through which damage and healing are measured. It is not a governance token, it grants no claim on the vault, and all utility lives in the hook — not in holding the token itself.
09How is the 100,000,000 RAID supply allocated?+
All 100,000,000 RAID is seeded directly into the Uniswap v4 pool at launch as hook-locked liquidity. No team allocation, no vesting drip, no early unlock — the supply is fully circulating from block one. The pool is the entire economy: every token in existence must be earned by buying through the protocol. After three months from launch, the dev address can unwind the seed capital, which will fund Season II's NFTs, weapon mechanics, and a fresh pool. The dev's per-kill share — the 10% ETH slice of each kill vault — is unchanged.
EVERY BLOW IN SEASON I IS CARVED INTO THE LEDGER.
Season I’s pool is locked for three months from launch — no early LP withdraw, no upgradable hook, no rolled-back bosses. After the cliff, the dev’s seed capital will unwind to fund Season II: new NFTs, new mechanics, a fresh pool to fight on. The bridge between the two is a permanent on-chain snapshot — every wallet that drew blood in Season I will be remembered when Season II opens its doors.
Any damage dealt in Season I
A starter weapon and a base airdrop of RAID II — your seat at the next altar.
Top 50 damage dealers in Season I
An uncommon-tier starter weapon, an enlarged airdrop, and a permanent badge on the leaderboard.
Top 10 damage dealers in Season I
A guaranteed legendary-tier starter weapon, a founder airdrop, and your address etched into the contract metadata.





Each wallet equips one weapon at a time. Rarity multiplies the damage your buys deal in Season II — common weapons add a modest edge; legendaries swing for orders of magnitude more. Weapons drop after every Season II kill, so even fresh recruits can climb the rarity ladder by raiding.
Weapons are minted as ERC-1155 tokens, freely tradable on the secondary market. Randomized lootboxes can also be opened with RAID — each one rolls a fresh weapon from the same rarity ladder, turning the token itself into a direct path to a sharper blade.
SNAPSHOT DATE, EXACT THRESHOLDS, AND WEAPON MULTIPLIERS · TBD · ANNOUNCED BEFORE SEASON I CONCLUDES
All contracts verified on Base. Immutable once deployed.